Design and Implementation of Unity3D-based Image Compression Coding Gamification Teaching System

Authors: Di Fan, Yongfei Wang, Hongyun Liu, Ying Chen, Aying Wei
Conference: ICIC 2024 Posters, Tianjin, China, August 5-8, 2024
Pages: 652-669
Keywords: Teaching Image Compression Coding, Virtual Reality, Virtual scenario-based teaching, Unity3D.

Abstract

For the situation that some knowledge points of image compression coding are difficult to understand and the learning efficiency is low in traditional teaching, this system designs and implements a game-based teaching system based on virtual reality technology, which is oriented to complete the basic theoretical knowledge of image compression coding and the experimental operation of image compression coding methods, and creates a virtual visualization and scenario-based image compression coding teaching environment with the help of the navigation system of the Unity3D platform, the particle system, and animation system and other technologies. With the help of Unity3D platform navigation system, particle system, animation system and other technologies, we create a virtual visualization and scenario-based image compression coding teaching environment, which can show students a more intuitive and three-dimensional image compression operation method than the traditional teaching mode and establish a multi-dimensional and effective teaching scenario. Students can participate in the operation process of the image compression method independently, and seek solutions to problems in the infinite possibilities of the virtual scene, which can fully stimulate students' creativity, improve learning efficiency and achieve better learning results.
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